NOTAS DETALHADAS SOBRE 33 IMMORTALS GAMEPLAY

Notas detalhadas sobre 33 Immortals Gameplay

Notas detalhadas sobre 33 Immortals Gameplay

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. I fell into the game’s rhythm about 15 minutes into my three-hour preview, and by the end, I was shepherding small groups of lost souls across Inferno like I worked for Satan himself. In its simplest terms, 33 Immortals

Judging from what I could experience in Hell at least, the developer has experimented and almost perfected the formula to keep the action flowing and make the map exploration-worthy.

Every few Torture Chambers, divine punishment strikes—fire tornados, meteors, and other deadly hazards force you to stay on the move or be wiped out. This Wrath of God intensifies until 12 chambers are cleared, triggering Holy Fire and the final sprint to the Ascension Battles.

With dozens of players on screen doing their own thing to help the anti-divine cause, the chaos is the addicting element of

Going in alone is a death sentence and even small groups struggle, I quickly learned to wait for at least three other allies before attempting one. Outside these chambers, Bone Altars allow you to heal, buy Relic Chest Keys, or acquire Teleport Stones, which are indispensable for reaching allies or escaping danger when chaos erupts.

’ art style really shines: Lucifer is a big blue beast who feels ripped straight out of He-Man and the Masters of the Universe

In particular, to me Lucifer’s and Adam and Eve’s boss themes perfectly capture the overwhelming presence of these divine adversaries making you feel like just a poor, damned soul in looking to defy the impossible.

Meanwhile, dying means becoming a pinprick of light that another player can find and revive before a timer runs out. Coming back into the fight is always a good time. However, returning like this cuts down the health bar by quite a margin. Dying in this reduced state means it’s a trip straight back to the Dark Woods.

The good news is that all these and more features and content are a part of the studio’s roadmap for 2025. The bad news is that you aren’t getting any of it right now, essentially making the early access version a worse experience if you pick it up this soon, unless you want the title in your library before the price goes up at the 1.0 launch.

isn’t without its flaws. The movement system feels stiff, with attacks locking you in place and dashes on a very brief, frustrating cooldown. Early on, this makes combat feel clunky and restrictive, and while later upgrades help smooth things out, it still never reaches the fluidity you’d expect from a game that throws you into such chaotic battles.

The studio is already teasing a third gate for runs that will take place in a heavenly land, but this is slated to arrive later in 2025.

Cosmetics in 33 Immortals are many and various, but most importantly they’re free, just find them by playing. Screenshot 33 Immortals Gameplay via Dot Esports

is masterfully crafted, making every hit and enemy attack feel weighty and impactful. Each sound is drawn out to perfection, whether it’s the satisfying clash of weapons or the eerie whispers of the damned in the background. The soundtrack complements this beautifully—calm and atmospheric during exploration, yet swelling into epic intensity when battles heat up.

You start a run by picking a weapon — justice sword, sloth staff or greed daggers — and each has a special ability that only works when three players stand together and activate it. It’s different for each weapon, but the effect is consistently grand. I stuck with the Staff of Sloth, a weapon that flings purple balls of magic and whose special ability slows enemies across a large swath of the battlefield.

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